
Shigeo Morishima received his B.S., M.S., and Ph.D. His interests include global illumination algorithms and real-time rendering. From 2007 to 2010, he worked at Hitachi, Ltd. degree in engineering from Shinshu University in 2007. Before joining Intel, he engaged in R&D on rendering as a senior researcher at SQUARE ENIX CO., LTD. Yusuke Tokuyoshi is a research scientist at Intel Corporation. His research interests center on computer graphics and computer vision, including efficient rendering, inverse rendering, and image editing techniques. degree from the University of Tokyo in 2015. He received his bachelor of science degree from Kyoto University in 2010 and received his Ph.D. Tatsuya Yatagawa is an assistant professor at School of Engineering, the University of Tokyo. His research interests include light transport algorithms and real-time rendering. He received his bachelor of engineering degree from Waseda University in 2018. Tomoya Yamaguchi is a master student at Graduate School of Advanced Science and Engineering, Waseda University. Journal of Computer Graphics Techniques Vol. Sampling the GGX distribution of visible normals. In: Proceedings of the 18th Eurographics Conference on Rendering Techniques, 195–206, 2007. Microfacet models for refraction through rough surfaces. Multiple-scattering microfacet BSDFs with the Smith model. An illumination model for a skin layer bounded by rough surfaces. Efficient rendering of layered materials using an atomic decomposition with statistical operators. IEEE Transactions on Visualization and Computer Graphics Vol. Rendering thin transparent layers with extended normal distribution functions. In: Proceedings of the 14th Central European Seminar on Computer Graphics, 2010. Layered materials in real-time rendering. In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, 171–178, 2007.Įlek O.

Arbitrarily layered micro-facet surfaces.

Position-free Monte Carlo simulation for arbitrary layered BSDFs. The layer laboratory: A calculus for additive and subtractive composition of anisotropic surface reflectance. A comprehensive framework for rendering layered materials.
